I ran across this piece by Ganzorc on Artstation the other day and was struck by the perfect balance of realism and stylized elements on the character. The artist managed to make details such as trims and lacing very readable from a distance without being too cartoony, and I appreciate just how well every element is distinguished on a fairly detailed character.
This was also an excellent reference for polygon density of various elements (I still struggle with making larger parts less detailed) as well as laying out materials for texture sheets. I feel like I learned a lot just by inspecting the wireframe and behind-the-scenes views.
Ganzorc, 2022. Travelling warrior Jay – Game Ready Character. [image] Available at: https://www.artstation.com/artwork/RnVwOe [Accessed 3 June 2022].