Cosplay Props

Percy Gun

Software/Medium: ZBrush, Substance Painter, Unreal Engine 5, 3D printing
Reference/Source: The List (Percy’s gun from Legend of Vox Machina)
Project Type: Independent

Quick cosplay prop designed for my partner’s Percy costume from the Critical Role Amazon show.

Myrcella Necklace

Software/Medium: ZBrush, 3ds Max, Photoshop, 3D printing
Reference/Source: Myrcella Baratheon (Game of Thrones)
Project Type: Independent (team – partner printed)

This project was my first foray into organic 3D sculpting and introduction to ZBrush. I made the base shape in 3ds Max and then used masking to pop out various sections of the lion motif, doing some hand-sculpting along the way. The scratched texture was done with an alpha image in NoiseMaker. I also tackled rendering within ZBrush and Photoshop passes for the final images.

Homelander Armor

Software/Medium: ZBrush, Photoshop, 3D printing
Reference/Source: Homelander (The Boys)
Project Type: Independent (team – partner printed & painted)

This project was my first time really working with depth and complex shapes in 3D (as opposed to fairly flat, 2.5D pieces). I roughly blocked out the pieces before retopo-ing them and sculpting the finer details. For the eagle bodies, I tackled procedurally-placed geometry for the feathers using ZBrush’s nanomesh. My main struggle was working with reference images shot from many different focal lengths and lighting conditions which made it difficult to nail the proportions.

I did the full sculpt and preparation for printing, and my partner printed and completed the physical pieces.

Starlight Accessories

Software/Medium: ZBrush
Reference/Source: Starlight (The Boys)
Project Type: Independent (solo)

Cersei Necklace

Software/Medium: 3ds Max, Photoshop, Inkscape, 3D printing
Reference/Source: Cersei Lannister (Game of Thrones)
Project Type: Independent (solo)

This project was my very first foray into 3D modeling. It was was an introduction to the basics of 3D software (3ds Max) as well as practice in generating repeated geometry (the rings) and in creating shapes from custom vector designs.

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