Necromancer (DnD)

Software/Medium: Marvelous Designer, ZBrush, Maya, Substance Painter, Unreal Engine 5
Reference/Source: Self designed
Project Type: Coursework (solo)

The result of the final project for my master’s degree in 3D Game Art. I sculpted my DnD characters: a grandmotherly necromancer and the skeleton familiar she dotes upon. Game-ready (~136k verts total) and rendered in Unreal Engine 5.

I took them through most stages of the game art pipeline: invented their designs, created the clothing in Marvelous Designer, sculpted face/body/accessories in ZBrush, did basic rigging/posing, retopology, and UVs in Maya, textured in Substance Painter, groomed in XGen, lit and rendered in UE5.

The elements that were not scratch-made are the skeleton base mesh, which is a wonderful freebie by Fabricio Works on Artstation, and the environment, which I assembled with modular pieces from Megascans.

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