Software/Medium: Marvelous Designer, ZBrush, Maya, Substance Painter, Marmoset Toolbag
Reference/Source: Laudna (Critical Role)
Project Type: Coursework (solo)
Real-time game character sculpt of Laudna from Critical Role, based on official character artwork by Hannah Friedrichs (twitter.com/agarthanguide). I’ve fallen in love with the character as the show progresses and am glad to have spent so long with her in learning the full character pipeline.
Clothing created in Marvelous Designer, detailed in ZBrush, groom & retopo done in Maya, textured in Substance Painter, rendered in Marmoset.






